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SO HERE ARE SOME OF MY LATEST DEVELOPMENTS PREVIEWS
FOR THE IRAY ULTIMATE MDL SHADERS FRAMEWORK
Here Most latest Developments on ,my Crazy 2 Years Developed Shader ^^
Want to See how Far my "very latest subsurface scattering development. With Advancements on bidirectional surface scattering distribution functions Aka Hacked (BSSRDF) Simulating radiance transfer on new Mixed diffusion profiles to model multiple scattering. Inspired by ROMBO Coded ...
www.rombo.tools/romboskin/
This are Custom Coded
... MDL SHaders For IRAY That Hopefully Can Evolve ANY Scene Any Light Conditions .. ^^
And Hey Just look ! Isnt that Shader Interface UNBELIEVABLE ? ...
It will make Newbies to Want to Pull all every Their Pubic hairs like ...
On how Hot and HARD will be to use it
And Guess What ... It ALSO takes like 2 Minutes !
Just to load any scene that has the Dam shader !
.. Now 2 Minutes by EACH Figure you have the SHader aplied ...
That Thanks to DazStudio Loops Bugs ...
That We cant Do Nothing about it
Anyway This Latest ULTIMATE MDL SHADER Incarnations ...
I am About to Release in Renderosity / And GumROad ...
... is Like The Mother of all DazSTudio Shaders ...
Now With SUper Experimental LATEST NVIDEA True Volumetrics Tecnology ...
forum.nvidia-arc.com/showthrea…
Wich not even Nvidea Programers Want to SUpport its methods as they Find it "Unreasonable" to reach that far .. lol ..
...
I am AT a Point i am Getting a Bit More Proud of it ...
To Learn How to COde and Develop this Thing During 2 WHole years ...
It Has Been a AMAZING Ride ...
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Cool!